Understanding Aggro Management in Tower Rush Scenarios

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Count the squares to ensure perfect placement. Resetting aggro saves games. If you have any thoughts about the place and how to use tower rush, you can call us at our web-site.

In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.


If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.


How Units See the Arena


When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.


If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.


  • Count the squares to ensure perfect placement.
  • Resetting aggro saves games.
  • Flying units often have different pathing rules.

Manipulating the Z-Axis and Hitboxes


Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.


The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.


AI LogicTactical Application
Proximity PriorityThe enemy will always hit the skeleton first
RetargetingThe tower will rescan and target the swarm

Drilling the Mechanics


You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.


Control the aggro, control the arena.



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