When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.
This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
The Threat from Above
While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.
To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).
- A single Fireball will kill both your Musketeer and your Minions, leaving you completely defenseless.
- It is a game-winning move.
- If they play a Lava Hound in the back, immediately pressure the opposite lane with a ground attack.
Choosing Your Sky Sweepers
The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.
| Anti-Air Category | Top Card | Why it Works |
|---|---|---|
| The Shooter | Musketeer / Dart Goblin | Can hit air units from far away while remaining protected behind your Princess tower or ground tanks |
| The Interceptor | Mega Minion / Phoenix | Flies directly to the enemy air threat and shreds it without being distracted by ground swarms |
Watching the Skies
You must respect the Z-axis and prepare your arsenal accordingly.
If your towers fall to the Balloon every time, you must redesign your support structure.
In the event you adored this article and also you want to be given more information regarding tower rush i implore you to visit our web site.