In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.
The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
The Early Activation
At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.
The unit will hit the King once, waking him up for the rest of the entire match.
- Practice this in friendly battles.
- Do not activate the King Tower if your King is already dangerously low on health.
- Let their lone Baby Dragon cross the bridge, then pull it to the King.
Maximizing Area of Effect
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
| Advanced Nado Tactic | How to do it |
|---|---|
| The Anti-Death Damage Pull | Tornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river |
| The Retarget Pull | Tornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed |
A Grandmaster's Tool
A bad Tornado will actively lose you the game by pulling a massive P. If you treasured this article and also you would like to acquire more info relating to tower rush kindly visit our webpage. E.K.K.A directly onto your vulnerable tower.
Learn to manipulate the physical geometry of the arena to your advantage.