Drafting and Deck Building in Tower Rush

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In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


Drafting Priorities


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Pay attention to the air vs. Here's more information regarding tower rush visit our own web site. ground balance.
  • Drafting a building (like a Cannon or Tesla) is usually a very safe choice.
  • Guaranteed damage is invaluable.

Drafting for the Enemy


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.


Draft ChoiceYour SelectionWhat to Give
Fast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the Hut
Spell vs SwarmYou now have the perfect counter to the swarm you just gave themYou instantly know one of their cards and have the exact counter ready

Playing the Hand You're Dealt


The winner of a draft match is the player who can identify their bizarre new win condition fastest.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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