Splash vs Single-Target Defenses in Tower Rush

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Have a zap or log ready to clear swarms instantly. When you beloved this article and you desire to be given guidance concerning tower rush kindly pay a visit to the page.

When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.


This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.


High DPS Defenses


The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.


These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.


  • Have a zap or log ready to clear swarms instantly.
  • Place the building in the center to pull the tank across both lanes.
  • You must bait out their stun first.

Area of Effect Buildings


A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.


The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).


Tower TypeBest AgainstWorst Against
Tank KillerGolem, Giant, Lava Hound, Mega KnightSkeleton Army, Minion Horde, Goblin Gang
AoE BuildingClears dozens of units with a single attackHeavy tanks, flying units (if ground only)

Making the Final Choice


If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


Master the placements of both architectural styles, and you will construct an impenetrable fortress.



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