Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.
Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
Protecting the Asset
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.
- If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.
- If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.
- It provides incredible defense and stalls the game until you can launch an offensive one.
The Mortar vs. The X-Bow
X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.
The Mortar's blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
| Siege Weapon | Cost and Speed | Ideal Strategy |
|---|---|---|
| Rapid Fire | 6 Elixir, fast firing, high overall DPS | Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on |
| Splash Artillery | 4 Elixir, slow firing, splash damage | Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match |
A War of Attrition
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.
Master the geometry, build the wall, and snipe them from safety.
Should you cherished this information as well as you wish to be given more information about tower rush generously stop by our site.